Those dps that do have utility but then it’s all they offer.Mostly enjoying this Stuka - progress compilation below. A ton of dps heros offer little to no utility. For a team of (5) you tend to want 5 different classes to get as many buffs and utility as possible. So what happens when you throw as many synergistic heros as possible, which are tanks and supports, into a single group? You get a team comp that is exponentially better then a team with (2) dps. One of the bigger issues is that Tanks and Supports, by design, have abilities that have synergistic qualities. Tank busters themselves are decent heros. It’s probably even more complicated then this. There are Tank busters the problem is the abilities that the Tank busters have are not useful in this situation. The original reason they nerfed FTH is because he was killing tanks too fast and that isn’t supposed to be his job, but they decided its okay now for some reason. McCree almost kind of is a tank buster now, funny enough. His burst doesn’t work effectively on a tank, usually they remain alive and then DF gets shredded. Her rockets don’t rapid fire.ĭoomfist isn’t a tank buster, he’s designed to burst squishies. ![]() You’re vastly Overestimating how fast Pharah can kill a tank, especially one with a shield or any level of mobility. He doesn’t actually shred tanks all that fast, but if he’s controlling an area it’s fast enough. Junkrat is a DEFENSE type hero, he’s designed to control an area and create space. The others you listed are more general-purpose. Bastion because he’ll just eat through their shields too fast for them to matter. Reaper because his High damage, flanking capability and lifesteal allows him to bypass most shields, and he’s got the dueling potential and damage to actually kill them. This makes the only true tank busters in the game Reaper and Bastion. An ability to bypass a tanks ability to defend themselves.Extremely high damaging sustain beyond which a tank can reasonably deal with.Continued burst beyond that which a tank can reasonably deal with or.Having good damage or even solid burst doesn’t make you a tank buster. I think you’re misinterpreting what a “Tank buster” actually is. It makes no sense that they suffer most for it. Stun is supposed to counter mobility, not tanks. If it happens again in that second, the effect refreshes and stacks (hero has 25% stun duration for 1s). If a hero has armor, for 1 second after a stun, that hero has 50% stun resistance, meaning the next stun received that time will be 50% shorter. We know the game already tracks that stuff because of the “shutdown” tag in highlights, so it’s mostly QOL change.Īlso, give armored heroes (ie: tanks) build up stun resistance. You know why tanks need to do that much damage? Because otherwise their players would have no dopamine delivered, ie, BORING AS DUCK.įor one, we could use a ding and “ Blocked 1000 damage” in the screen, or “ Blocked XX-Player’s Self-destruct”, “ Denied XXPlayer2’s Graviton Surge”, make it big, white and red like the eliminations. When you kill someone there’s a ding and a big white and red text that rewards you, it’s a dopamine delivery system, like cigars to nicotine. The UI in game also could use a bit of adjusting. POTG needs to adjusted to include non-Elimination plays. POTG system is useless, you can make or break the game with tanking and supporting, but someone will get POTG because they pressed Q in the general direction of the choke. So I assume that’s a problem that needs fixing? How to fix it? For one the game needs better feedback for non-elimination plays. ![]() However, most people play DPS and won’t pick a main tank to save their lives. Hi, Rein is my favorite character, followed by Mercy. Honestly if you main tanks and supports you’re a masochist.
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